Making sims 4 cc8/30/2023 ![]() How does this work? Basically, the RED channel of the specular map determines the roughness of the reflection, the GREEN channel determines the opacity of said reflection, the BLUE channel determines the roughness of the sun highlight and the ALPHA channel determines the opacity of the sun highlight. This Blender file i created lets you emulate the reflection system of The Sims 4 FULLY and in real time. Making a combined map without a guidance from the company that composed it can be a bit of a nuisance!įor a long time, creators would pick the color from EA's objects and go for that, but there's a method to everything! Making a specular texture in The Sims 4 is probably the most misunderstood process of the game's engine. The Sims 4 Reflection Emulation For Blender 2.9 and UP (DOWNLOAD HERE)
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